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Old Jan 31, 2007, 12:01 AM // 00:01   #21
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My opinion on this is simple...

you can't add more skills without introducing new ways to counter or compliment them and IMO it is much easier to create new professions to do this...

more skills and more professions means more diversity, more playability, and more customizability...

and again IMO it is easier to balance newly created skills for core professions by intoducing other professions that have skills to compliment or counter them...

i don't think this game would have gotten as far as it has without the introduction of new skills and new professions... simply haveing new areas and new creatures isn't nearly enough to captivate the majority of us...

each new chapter what i look forward to the most is NOT the new scenery but it is all the new skills for my already existant characters and new professions to try out and master...

though i must admit, personally im hoping chapter 4 introduces more than just new profs, skill, enemies, and land... im hopeing for a more advanced combat system and some overhalls on existing game mechanics... chapter 3 i believe went in the correct direction... but for some reason GW's entertainment value has dimished for my liking... please amaze us...
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Old Jan 31, 2007, 12:26 AM // 00:26   #22
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I don't need two new professions, only one! =)

SHAPESHIFTER PLEASE!!!!! PLEASE!!!!
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Old Jan 31, 2007, 01:15 AM // 01:15   #23
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from what I recall, way before Nightfall came out, it was said that there wouldn't be new professions each chapter -- I can't remember if Anet actually said this, but I remember many people believed this.

in any case, because Nightfall did introduce two new professions, just like Factions -- players now expect new professions every chapter. I think there will be a huge amount of people who quit if there are no new professions in the next chapter.

People get bored very quickly.. I don't see how Anet can go a chapter without new professions. Skills too... people get tired of using the same skills, seeing the same builds over and over again. New professions and new skills each chapter are necessary (especially skills, in terms of PvP).

That's why instead of having the game staystatic so as to not have too many skills/professions, I think it's best to always introduce new skills/professions, and remove the oldest ones. It does suck, I myself like the Ritualist profession, but I think eventually, in some way, it's got to go -- in the name of progress.
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Old Jan 31, 2007, 01:32 AM // 01:32   #24
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NoChance, its been stated in many interviews that in fact they WILL add new professions in each chapter, and I've stated elsewhere how old and new chapters professions will work int he future based on the M:TG standard and how the are running the main Swiss play tournaments
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Old Jan 31, 2007, 02:02 AM // 02:02   #25
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Quote:
Originally Posted by Lonesamurai
I've stated elsewhere how old and new chapters professions will work int he future based on the M:TG standard and how the are running the main Swiss play tournaments
You have alot going wrong in that statement, you have just compared a 60 card deck with 8 people. There is nothing wrong with Magic the Gathering I use to play it alot... but that basis provides nothing. Primarily it has rotating formats, online games don't like formats especially restrictive ones as such. Banned skills, newest "2 games only" formats are the most ridiculous things I have ever heard... You either got me completely misunderstood or your on planet mars.

Either way, to the people who brought up points on when I suggested rotating class' I meant it in a fashion we have seen in nightfall. You cannot create Assasins or Ritualists in NF, yet there are elite skills and non elite skills available for them.

Armor I had not even thought about.

I also realize that it is a high selling point yet how far are you going to dig this grave of unbalanced/unused/overused skills? From a PvE perspective the new environment and story line should be lucious enough to take 10 previous characters to and from, this does take work do not discount it. Although in the PvP perspective like I had said before, we are being burried alive.

Keep "good" discussion going please, ty I want Anet to look at what GWguru members think about this.
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Old Jan 31, 2007, 02:08 AM // 02:08   #26
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Quote:
Originally Posted by Shmanka
You have alot going wrong in that statement, you have just compared a 60 card deck with 8 people. There is nothing wrong with Magic the Gathering I use to play it alot... but that basis provides nothing. Primarily it has rotating formats, online games don't like formats especially restrictive ones as such. Banned skills, newest "2 games only" formats are the most ridiculous things I have ever heard... You either got me completely misunderstood or your on planet mars.

Either way, to the people who brought up points on when I suggested rotating class' I meant it in a fashion we have seen in nightfall. You cannot create Assasins or Ritualists in NF, yet there are elite skills and non elite skills available for them.

Armor I had not even thought about.

I also realize that it is a high selling point yet how far are you going to dig this grave of unbalanced/unused/overused skills? From a PvE perspective the new environment and story line should be lucious enough to take 10 previous characters to and from, this does take work do not discount it. Although in the PvP perspective like I had said before, we are being burried alive.

Keep "good" discussion going please, ty I want Anet to look at what GWguru members think about this.
You do realise that Mike Gills, the person ANet bought onboard to run the new torunaments, is the same guys that came up with the tournie system for M:TG and the swiss play system is how M:TG tournies work?

or is this news to you?

Ok, the way it works from what I've read and what I've been told:

Chapter 4 will have nothing for Sin and Rit in it, and taking them over there will be like taking them to Tyria...

Chapter 4 will have elites and skills for para and Derv and probably two Armour sets, as Nightfall does for Sin and Rit

For Tournament GvG, Sin and Rit will be unplayable, as like the last main tournament, only Current chapter and Core skills will be usable and if from what I've been told and from what I've read, there aren't any Rit and Sin skills, then they can't play basically.

Last edited by Lonesamurai; Jan 31, 2007 at 02:13 AM // 02:13..
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Old Jan 31, 2007, 03:18 AM // 03:18   #27
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Quote:
Originally Posted by Lonesamurai
You do realise that Mike Gills, the person ANet bought onboard to run the new torunaments, is the same guys that came up with the tournie system for M:TG and the swiss play system is how M:TG tournies work?
I have heard this before yes, although that is because he is good at what he does. His tournament and rating system format for that game is great and clean. Like I said though you can only do things so similar, can anyone here truly imagine a "Factions+Nightfall tournament" only? There are divisions of tournaments, Guildwars is an online ever going competition with a system that is more closely related to Wc3 when determining matchups.

Quote:
Chapter 4 will have nothing for Sin and Rit in it, and taking them over there will be like taking them to Tyria...

Chapter 4 will have elites and skills for para and Derv and probably two Armour sets, as Nightfall does for Sin and Rit
So what is the point of making extra classes if they cannot even compare to the original ones? What does a ritualist infact counter compared towards the monk profession? These do not make sense in terms of balance.

Quote:
For Tournament GvG, Sin and Rit will be unplayable, as like the last main tournament, only Current chapter and Core skills will be usable and if from what I've been told and from what I've read, there aren't any Rit and Sin skills, then they can't play basically.
This fact doesn't bother you? Extinguishing classes in favor of newer ones that constantly rotate? This RUINS the definition of balance, that means that there is no point to even purchase new campaigns since it will "rotate out".

I wasn't trying to be offensive but these claims I need to see from a post by someone official. These statements your making can completely change the face of online competition for this game.
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Old Jan 31, 2007, 03:23 AM // 03:23   #28
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Quote:
Originally Posted by Lonesamurai
Ok, the way it works from what I've read and what I've been told:

Chapter 4 will have nothing for Sin and Rit in it, and taking them over there will be like taking them to Tyria...

Chapter 4 will have elites and skills for para and Derv and probably two Armour sets, as Nightfall does for Sin and Rit

For Tournament GvG, Sin and Rit will be unplayable, as like the last main tournament, only Current chapter and Core skills will be usable and if from what I've been told and from what I've read, there aren't any Rit and Sin skills, then they can't play basically.
Nothing like this has ever been said by any remotely official source, so please, everyone, don't take this as anything approaching fact.
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Old Jan 31, 2007, 04:12 AM // 04:12   #29
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The way I see it, everyone's worries are based only on what they can comprehend happening.

Take for example, your in a country with a totally new government, you've only seen them handle a few situations and don't know how they will handle all the other possible ones that haven't rose to issue yet.

Now keeping that in mind, try to imagine understanding every position someone can work in at this government. Pretty overwhelming right?

Well now take that knowledge you just obtained and realize that Anet is not run by one person alone, and there are multiple teams that work fairly apart but for a common goal - to put a game together.

Same goes for governments, thats why there are departments for education, treasury, e.t.c. because it can't be handled by one team under one leader!


One person can't comprehend what a huge group of teams can accomplish if they haven't done so yet to prove it to you. Thats the just of it..
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Old Jan 31, 2007, 06:43 AM // 06:43   #30
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There will be new people buying chapter 4 as their first GW chapter and when they see those fancy assassins and ritualists from factions or dervishs and paragons from nightfall they will start whining why theres no special professions for their chapter.

So I guess adding more professions might be a good idea since its quite refreshing to play something different once in awhile, to get to unlock those new profession's skills and understand their functions. But too many might imbalance the game.
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Old Jan 31, 2007, 06:58 AM // 06:58   #31
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Quote:
Originally Posted by Vanquisher
New professions are one of the reasons this game is so poorly balanced.

Hi Godmode and Paragons.
Godmode? i've never heard of that one. Is that a secret, hidden profession?
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Old Jan 31, 2007, 07:09 AM // 07:09   #32
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New professions are one of the main reasons I look forward to expansions, so I would be pretty pissed if they started to recycle them already. There are still new avenues to explore for at least another chapter or two IMO. I would really expect chapter 4 to have some new hex based class. Really all they have to do is take one aspect of GW and expand on it. Example: Paragons being a showcase for a whole bunch of shout skills.

Skill balancing really seems to be cyclical too. 9 months after release, ritualists look like they are finally going to be respectable for PVP. The policy of not balancing in the middle of tournaments kind of slows down the process. Maybe things will change now that the ladder is permanent though.
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Old Jan 31, 2007, 07:11 AM // 07:11   #33
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They should go to 1 profession/chapter now. No new profession at all would be suicide, unless they add something *really* worth it. The game is already too much out of balance.

Godmode is Avatars.
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Old Jan 31, 2007, 07:21 AM // 07:21   #34
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Whether the next chapter has new professions or not, I'm going to buy it anyway. I enjoy the game a lot, and I do not need new professions to tide me over. I know some people really look forward to playing new classes, but I honestly don't have the urge to do so myself. However, I think it would be a good idea for Anet to wait 2-3 months before releasing Chapter 4 as planned six months down the line. Fix the games (and skills) that are out now. Support the professions that are already out there before flooding the game with new ones.
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Old Jan 31, 2007, 07:37 AM // 07:37   #35
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No, its the skills that keep me coming back. I like reading them and memorizing them on the wiki Sound nerdy? You probobly have a good deal memorized already
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Old Jan 31, 2007, 08:12 AM // 08:12   #36
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making a new chapter with core proffesions+2 new will make new players fell horrible,
example: you just buy GW, chapter 4 and make your self a WaMo, and then you realize you are 3 chapters behind(i dont have factions and i feel lousy)

make chapter 4 with six new core proffesions, factions & nightfall proffesion +2 new, so its balanced Prophecies<=>Chapter 4, afcourse everyone gets new skills, but chapter 4 core proff get them more so they can keep up with prophecies core proffs
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Old Jan 31, 2007, 10:01 AM // 10:01   #37
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I like the idea of Chapter 4 core proffesions as long as Prophecies proffesions get new skills in Chapter 4 and new armors and ofcourse can travel there. But it will ask a lot creativity from Anet to create 6 new proffesions who really are different from the Prophecies core proffesions. If they would do that i think they need to take a little more time for Chapter 4.

But a new kind of monk should be almost the same to replace a monk. And for the players who got all the chapters untill now it won't feel new and they could lose intresting in the game. I should give those new core proffesions a other feeling when playing so exp. players keep playing Guild Wars. But then, as i said before a prophecies core could be better than its Chapter 4 "dobbleganger" and competive players won't use it and Chapter 4 only players won't come in the game.
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Old Jan 31, 2007, 11:04 AM // 11:04   #38
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We dont need new profession, we need new species. Thats where GWs gets stail. Always playing humans is boring and we need a radical change. There are countless other races we could play throughout the game, or they could make a new one. So why not?
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Old Jan 31, 2007, 11:56 AM // 11:56   #39
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Chapter 4 ???

Sweet jesus, Ive only just started NF with My Warrior. Ive got to do it with Ele R monk Mes Assassin yet..... And Ive got a load of Factions to get thru - I just dont have enough time at the moment....

On topic - Why are you complaining about not enough for Assassins and Ritualists in NF? What does Factions have to offer for Paragons and Dervishes? Or Prophecies for Assassins, Ritualists, Paragons or Dervishes for that matter?
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Old Jan 31, 2007, 06:38 PM // 18:38   #40
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Quote:
Originally Posted by freekedoutfish
We dont need new profession, we need new species. Thats where GWs gets stail. Always playing humans is boring and we need a radical change. There are countless other races we could play throughout the game, or they could make a new one. So why not?
I'm thinking Anet will inevitably give us the option of playing non-human characters. Almost everyone will welcome this.. so I'm guessing Anet is saving it for when they really want/need a boost in sales.
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